📐 eDPI & 360° DISTANCE CALCULATOR

Mouse Sensitivity Converter

Convert sensitivity between popular FPS titles, calculate your exact eDPI, and match your physical centimeters per 360° turn to lock in consistent muscle memory.

Mouse settings

Sensitivity Converter

Match your aim across FPS games using the same physical 360° turn distance.

Counter-Strike 2 sensitivity
1.114

Equivalent to your current VALORANT setting.

eDPI
280
DPI × sensitivity
Distance / 360°
46.7 cm
Physical turn distance
The converter uses each game’s yaw value. Keep your mouse DPI unchanged for the closest match; FOV and game-specific aim multipliers can still affect feel.

The Mathematical Formula Behind Cross-Game Sensitivity

Different game engines interpret raw mouse input using unique rotational angles called yaw factors (the degrees your camera turns per single count sent by the mouse):

1. eDPI Formula
eDPI = Hardware DPI × In-Game Sensitivity

Useful for comparing sensitivity with other players in the same game. For example, 800 DPI at 0.35 sensitivity = 280 eDPI in VALORANT.

2. cm / 360° Universal Formula
cm/360 = (2.54 × 360) / (DPI × Sens × Engine Yaw)

The true physical distance your hand moves across the desk for a full circle. This guarantees your neuromuscular reflexes transfer seamlessly across game engines.

Game Engine Yaw Multiplier Reference Table

Game Engine / Framework Yaw Factor VALORANT Multiplier CS2 Multiplier
VALORANT Unreal Engine 4.27 0.07000 1.0000× 0.3143×
Counter-Strike 2 (CS2) Source 2 0.02200 3.1818× 1.0000×
Apex Legends Modified Source 0.02200 3.1818× 1.0000×
Overwatch 2 Tank Engine 0.00660 10.6061× 3.3333×
Fortnite Unreal Engine 5 0.00500 14.0000× 4.4000×

Wrist Aiming vs. Arm Aiming: Which cm/360 Is Best for You?

Low Sens: Arm Aiming (35 – 55 cm/360)

Favored by tactical shooter pros (TenZ, s1mple, NiKo). You pivot your entire elbow and forearm to check corners, reserving your wrist and fingertips strictly for micro-adjustments and headshots. This dramatically widens your physical margin for error and prevents accidental overshooting.

High Sens: Wrist Aiming (20 – 32 cm/360)

Favored in fast-paced arena and movement shooters (Apex Legends, Overwatch 2 Genji/Tracer). Allows effortless 180° turns without lifting the mouse, reducing arm fatigue during intense vertical tracking engagements.

DPI Latency: Why 1600 DPI Beats 400 DPI on Modern Sensors

For years, competitive CS players recommended 400 DPI out of tradition. However, high-speed camera testing on modern optical sensors reveals that higher DPI settings (800 or 1600 DPI) reduce initial motion latency.

At 400 DPI, your mouse must physically travel 0.0635 mm before sending its first report to the PC. At 1600 DPI, it only needs to travel 0.0158 mm — cutting initial reaction delay by 2 to 4 milliseconds. For the lowest latency, set your mouse to 1600 DPI and lower your in-game sensitivity slider proportionally to maintain your preferred cm/360.

Frequently Asked Questions

What is eDPI and how is it calculated?

eDPI stands for Effective Dots Per Inch. It is calculated by multiplying your hardware mouse DPI by your in-game sensitivity (eDPI = DPI × Sensitivity). It allows players with different hardware DPI settings (such as 400 vs 800 vs 1600 DPI) to accurately compare their true aiming sensitivity within the same game.

What is cm/360 and why is it the universal aim standard?

cm/360 measures the physical distance in centimeters your mouse must travel on your mousepad to perform a full 360-degree turn in-game. Because every game engine uses different rotational yaw multipliers, cm/360 is the only true universal metric for keeping muscle memory identical across different games.

How do I convert my VALORANT sensitivity to Counter-Strike 2 (CS2)?

To convert VALORANT sensitivity to CS2, multiply your VALORANT sensitivity by 3.181818 (e.g., 0.35 in VALORANT = ~1.114 in CS2). Conversely, to convert CS2 sensitivity to VALORANT, divide by 3.181818 (or multiply by 0.314286).

Is 800 DPI better than 400 DPI or 1600 DPI?

Modern optical sensors (PixArt 3395, Focus Pro 30K) achieve slightly lower input latency at 1600 or 800 DPI compared to 400 DPI because the sensor requires less physical movement to register its first tracking report. Setting 800 or 1600 DPI and lowering in-game sensitivity offers optimal responsiveness without jitter.

What is a good cm/360 for tactical shooters?

For tactical shooters like CS2 and VALORANT that prioritize precise headshot crosshair placement, most professionals use between 35 cm and 55 cm per 360. Fast arena shooters like Apex Legends and Overwatch 2 typically favor 24 cm to 35 cm per 360 for rapid tracking and vertical agility.