Different game engines interpret raw mouse input using unique rotational angles called yaw factors (the degrees your camera turns per single count sent by the mouse):
Useful for comparing sensitivity with other players in the same game. For example, 800 DPI at 0.35 sensitivity = 280 eDPI in VALORANT.
The true physical distance your hand moves across the desk for a full circle. This guarantees your neuromuscular reflexes transfer seamlessly across game engines.